Trivia game and method of play

ABSTRACT

A method of playing a trivia game includes the step of registering a plurality of players to participate in the trivia game. Then, providing a clue to the plurality of players and receiving an answer from each player participating in the trivia game. Next, eliminating players associated with an incorrect answer and allowing players associated with a correct answer to continue participating in the trivia game. The steps of providing the clue, receiving the answer and eliminating players are repeated until one of only one player who provided correct answers remains before the trivia game ended, at least one player who provided correct answers remains when the trivia game ended and all registered players have been eliminated before the trivia game ended.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a divisional of a prior non provisional applicationSer. No. 11/516,442, filed Sep. 6, 2006.

FIELD OF THE INVENTION

The present invention relates, in general, to trivia games and, moreparticularly, this invention relates to a trivia game of a progressivelyincreasing difficulty.

BACKGROUND OF THE INVENTION

Trivia games are well known in the art. One type of such trivia gameincludes a board with playing pieces which are advanced on a playingpath after the player correctly answered a question from a playing card.This type of the trivia game can be generally played by a limited numberof players present in the same physical location. Furthermore, playersmay loose enthusiasm in playing a particular board game by learning ormemorizing answers to each playing card.

Another type of trivia game known as “Who Wants To Be A Millionaire”presents a player selected from a narrow pool of eligible playerspresent in a production studio with a question and four possibleanswers, one of which is a correct answer. If the player chooses thecorrect answer, he or she moves to the next level of a progressivelyincreased difficulty. The game ends when one of the player correctlyanswers all questions and collects the grand prize, when the playerchooses an incorrect answer at any level or when the player decides toquite playing.

In order to be selected into the eligible pool, interested players mustcompete in and win various qualification rounds. Accordingly, this typeof game is generally played by selected members of the general publicwho successfully completed qualification rounds.

Yet another type of trivia game is a well known crossword puzzle that ischaracterized by an answer grid having a plurality of interconnectedcells arranged in a row and column manner. Certain cells in a firstportion of such plurality of cells is blackened and certain cells in asecond portion of such predetermined plurality of cell is designated tocontain one specific letter of an alphabet. Selected cells in the secondportion are distinctly and sequentially numbered for aiding in solvingthe crossword puzzle.

Prior to the present invention, the listing of clues is disposed next tothe answer grid. As with other types of trivia games, the crosswordpuzzle is generally solved by a single person.

SUMMARY OF THE INVENTION

The present invention overcomes disadvantages of prior art trivia gamesby providing a novel method of playing a trivia game by a largerpercentage of the general public. According to one embodiment of theinvention, the method includes the step of registering a plurality ofplayers to participate in the trivia game. Then, providing a clue to theplurality of players. Next, receiving an answer from each playerparticipating in the trivia game. Then, eliminating players associatedwith an incorrect answer. Allowing players associated with a correctanswer to continue participating in the trivia game. The steps ofproviding the clue, receiving the answer, eliminating players andallowing player to continue playing the trivia game are repeated untilone of only one player who provided correct answers remains before thetrivia game ended, at least one player who provided correct answersremains when the trivia game ended and all registered players have beeneliminated before the trivia game ended.

According to another embodiment of the invention, the method includesthe step of registering a plurality of players to participate in thetrivia game. Next, providing a clue to the plurality of players. Then,receiving an answer from each player participating in the trivia game.Awarding a score to each answer. Then, saving the awarded score to adatabase. Finally, repeating the steps of providing the clue, receivingthe answer and awarding the score to each answer until the trivia gameends.

According to yet another embodiment, the method includes the step ofregistering a plurality of players to participate in solving thecrossword puzzle. Next, providing a crossword puzzle answer grid havinga plurality of interconnected cells arranged in a row and a columnmanner. Having certain cells in a first portion of the plurality ofcells blackened and having certain cell in a second portion of thepredetermined plurality of cells designated to contain one specificletter of an alphabet. Selected cells in the second portion aredistinctly and sequentially numbered for aiding in solving the crosswordpuzzle. The method contemplates randomly selecting one player from theplurality of players participating in solving the crossword puzzle.Then, providing a clue in combination with a numbered cell and one of arow and a column orientation of the clue to the randomly selectedplayer. Next, receiving an answer from the randomly selected player.Soliciting remaining participating players to agree or disagree with theanswer received from the randomly selected player. Then, receiving ananswer from the remaining players participating in solving the crosswordpuzzle. Next, continuing solving the crossword puzzle by way of awardinga score to the received answer or eliminating players associated with anincorrect answer. Finally, repeating the steps of providing the clue,receiving the answer and either awarding the score or eliminatingplayers who provided an incorrect answer until one of the followingconditions: the crossword puzzle is solved, a predetermined time limithas expired and only one player remains prior to one of the crosswordpuzzle being solved and the predetermined time limit being expired.

OBJECTS OF THE INVENTION

It is, therefore, one of the primary objects of the present invention toprovide a method of playing a trivia game.

Another object of the present invention is to provide a method ofplaying a trivia game of progressively increasing difficulty.

Yet another object of the present invention is to provide a method ofplaying a trivia game by a larger percentage of the general public.

A further object of the present invention is to provide a method ofplaying a trivia game enabling only the players who provided correctanswers to advance to the next level.

Yet a further object of the present invention is to provide method ofplaying a trivia game that enables all registered players to compete inall levels of the game.

An additional object of the present invention is to provide a method ofplaying a trivia game that enables each player to be located in adistinct remote location.

Another object of the present invention is to provide a method ofplaying a trivia game by way of phone or Internet.

Yet another object of the present invention is to provide a method ofplaying a trivia game wherein each winner receives an award.

A further object of the present invention is to provide a method ofplaying a trivia game enabling promotion of sponsors of such triviagame.

In addition to the several objects and advantages of the presentinvention which have been described with some degree of specificityabove, various other objects and advantages of the invention will becomemore readily apparent to those persons who are skilled in the relevantart, particularly, when such description is taken in conjunction withthe appended claims.

BRIEF DESCRIPTION OF THE DRAWING

FIG. 1 contains a flowchart of the method of playing trivia game.

BRIEF DESCRIPTION OF THE VARIOUS EMBODIMENTS OF THE INVENTION

According to a first embodiment, the present invention provides a methodof playing a trivia game by a larger percentage of the general publicthan presently possible with prior art trivia games. The basic methodincludes the steps of registering a plurality of players to participatein the trivia game. Advantageously, this method enables each player tobe located in a distinct remote location and registered by way of atleast one of a phone connection and a computer or other electronicdevices, for example, a Personal Digital Assistant (PDA), connected tothe Internet.

The Internet connection may include a Voice over Internet Protocol(VoIP) capability. In either case, during the registration period, eachplayer dials a phone number announced by at least one of radio, phone,TV and Internet. For example, the announcement of the registrationperiod may be translated by way of radio when the player selects apredetermined radio station. Or the announcement may be communicated byway of a TV set when the player selects a predetermined programmingchannel.

When the player dials a provided phone number, the player is connectedto a network computer. A phone number of each player registering for thegame is used as a player identification number and is saved to adatabase. When the phone number of the player attempting to registercannot be recognized by the caller identification feature of theregistration network computer, the player will be informed to manuallyenter his or her phone number in order to continue with theregistration.

The registration period may be limited to a preselected period of timeor to a predetermined maximum number of players allowed to register.

Optional periodic announcements communicated during the registrationperiod may provide information on remaining time, remaining number ofplayers to be registered, trivia game program sponsors and the like.These announcements may be generated by the network computer or may beannounced by a live host of this trivia game program.

When the registration period ends, the trivia game begins by providing aclue to the plurality of participating players. Such clue may be one ofa question and an assertion. When the players are located in distinctremote locations the clue is communicated by at least one of radio,phone, TV and Internet. The clue is selected from a category being oneof history, science, geography, events, current events, art, literature,music, entertainment, sports, health, people and various combinationsthereof.

Next, an answer is received from each player participating in the triviagame. To achieve this, each player uses a phone keypad or a keyboard ofthe Internet connected computer or other device such as the PDA, toenter the answer. Preferably, to at least expedite completion of thetrivia game, the method includes the step of providing, by way of thelive host or a computer generated preselected message, a possible answerin combination with a response instructional message.

For example, the response instructional message informs players to dial“1” to agree or dial “2” to disagree with the provided possible answer.Each player must then dial “1” or “2” to continue playing the game.

Optionally, one of the players participating in the game is selected,preferably randomly, by the program host or by the network computer toprovide such possible answer, which is then announced to all otherplayers.

In the presently preferred embodiment of the invention, the methodincludes the step of providing three possible answers after providingthe clue to all participating players, wherein one of the three possibleanswers is a correct answer. Each player must then dial “1” to selectthe first answer, dial “2” to select the second answer and dial “3” toselect the third answer.

After the answer from each player is received, players who provided theincorrect answer are eliminated from the trivia game. The elimination issimply achieved by disconnecting the connection between the player whoprovided the incorrect answer and the network computer. The players whoprovided correct answer are allowed to continue participating in thetrivia game and move to the next level or phase.

The method contemplates the step of providing a preselected timeinterval for receiving the answer from each player in order to fit theentire trivia game into the allotted preselected time period. Playerswho did not provide the answer during the preselected time interval arealso eliminated. Advantageously, the method includes the step ofperiodically annunciating a time remaining from the preselected timeinterval to players still participating in the trivia game. The clue andpossible answers may also be repeated during this preselected timeinterval.

The steps of providing the clue to and receiving an answer fromparticipating players and eliminating players who provided incorrectanswers are repeated until one of the following conditions occur.According to a first condition, only one player who provided correctanswers remains prior to the trivia game being completed. According to asecond condition, at least one player who provided correct answersremains when the trivia game ended. And, according to a third condition,all registered players have been eliminated before the trivia gameended.

Accordingly, the trivia game includes a predetermined plurality of gamelevels. It will be appreciated that in order to challenge playersparticipating in the trivia game, each subsequent game level ischaracterized by a progressively increasing difficulty of the clueprovided to such players. The method includes the step of communicatingthe number of game levels to the players prior to providing the firstclue and may include the step of informing players about the game levelnumber to be played next. If more than one player correctly answered allquestions, the trivia game ends by playing a last one of suchpredetermined plurality of game levels.

The method may further include the step of rewarding the singleremaining player who provided correct answers before the trivia gameended or the at least one remaining player who provided correct answerswhen the trivia game ended by way of at least one of a monetary and anon-monetary award.

The method may additionally include the step of awarding a score to eachanswer. By way of example, each correct answer receives a score beingequal to one point and each incorrect answer receives the score beingequal to zero points, although other point scoring systems may beutilized in the present invention.

Next, each awarded score for each player is saved to a database, whereineach player is identified by the phone number provided by the playerduring the registration period. Accordingly, even the players who wereeliminated early in the trivia game have an opportunity to earn at leastone point and accumulate points by playing more than one trivia game.

The method contemplates that the players may play the trivia game forfree or may be required to pay for the opportunity to participate in thetrivia game by providing a credit card or debit car information duringthe registration period or by being charged through a phone company orInternet provider when dialing the predetermined phone number. Thepayments received from players may be then used for compensatingequipment and programming expenses and for providing monetary awards.

The method further contemplates the step of soliciting variousbusinesses, organizations and individuals to sponsor the trivia game andprovides for promoting at least one sponsor during the game. Inaddition, or as an alternative to monetary contributions, the sponsormay offer coupons, discounts, products, services and the like to thesingle winner or multiple winners of the trivia game.

It will be appreciated that with the above method, a larger percentageof the general public can participate in playing the trivia game withthe total number of participating players essentially limited to thecapabilities of the network computer and incoming phone line andInternet connections. Accordingly, the method contemplates continuousexpansion of the network and connectivity capabilities to accommodateincreasing interest in playing the trivia game.

Furthermore, it will be appreciated, that a plurality of trivia gamesmay be scheduled and played at a predetermined time intervals with newquestions being selected for each trivia game.

According to a second embodiment of the invention, there is provided amethod of playing a trivia game which includes the steps of registeringa plurality of players to participate in the trivia game, then providinga clue to participating players and receiving an answer from each playerparticipating in the trivia game in a manner according and identical tothe first embodiment of the invention described above.

Then, instead of eliminating players who provided incorrect answers, themethod includes the step of awarding a score to each answer. By way ofexample, each correct answer receives a score being equal to one andeach incorrect answer receives the score being equal to zero, althoughother point scoring systems may be utilized in the present invention.

Next, each awarded score for each player is saved to a database, whereineach player is identified by the phone number provided by the playerduring the registration period. The steps of providing the clue to andreceiving answers from participating players and awarding scores to eachanswer are repeated until the trivia game ends either when all gamelevels have been played or when the allotted preselected program timehas expired.

The method further includes the step of declaring at least one winnerwho has a highest score when the game ends. The method contemplates anadditional step of declaring at least one winner who has a highest scoreafter a predetermined period of time such as a week, month, year and thelike has expired.

It will be apparent to those skilled in the relevant art form that themethod according to the first or second embodiment of the presentinvention may be employed for playing a trivia game such as a crosswordpuzzle, wherein each level represents a new word to be identified andinserted into a predetermined position within the crossword puzzle grid.

According to a third embodiment, the invention provides a novel methodof solving a crossword puzzle that is characterized by a plurality ofinterconnected cells arranged in a row and column manner. Certain cellsin a first portion of such plurality of cells is blackened and certaincells in a second portion of such predetermined plurality of cells isdesignated to contain one specific letter of an alphabet.

Selected cells in the second portion are distinctly and sequentiallynumbered for aiding in solving the crossword puzzle. When the playersare located in distinct remote locations, the crossword puzzle grid maybe provided by way of a printed publication, by way of a TV program orby way of a computer or other electronic device having a display andbeing connected to the Internet. For example, a phone having a displayor the PDA may be utilized for solving the crossword puzzle.

Such method includes the steps of registering a plurality of players toparticipate in solving the crossword puzzle. Next, randomly selectingone player from the plurality of players participating in solving thecrossword puzzle. Then, providing a clue in combination with a numberedcell and one of a row and column disposition of such clue to suchrandomly selected player.

Next, receiving an answer from the randomly selected player. Then,soliciting remaining players participating in solving the crosswordpuzzle to agree or disagree with the answer received from the selectedplayer and receiving an answer from each of the remaining playersparticipating in solving the crossword puzzle. If the selected playerprovided an incorrect answer as determined by the program host or by thenetwork computer, additional players may be selected to provide anotheranswer until a correct answer has been provided or the program host mayprovide such correct answer.

Continuing solving the crossword puzzle by way of one of awarding ascore to the received answer and eliminating players who provided anincorrect answer. The steps of providing the clue, receiving the answerand awarding the score or eliminating players are repeated until one ofthe following conditions occurs. According to a first condition, thecrossword puzzle is solved. According to a second condition, apredetermined time limit has expired. And according to a thirdcondition, only one player remains prior to one of the crossword puzzlebeing solved and the predetermined time limit being expired.

It will be understood that the steps of registering players, providingthe clue, receiving answers, awarding the score or eliminating playersin order to solve the crossword puzzle are identical to the same stepsdescribed above for playing the trivia game and will not be repeated forthe sake of brevity.

Although the present invention has been shown in terms of the playersbeing disposed in distinct remote locations, it will be apparent tothose skilled in the art, that the present invention of playing thetrivia game and solving the crossword puzzle may be applied to playersbeing located in a production studio. In such embodiment, the playersmay pre-register according to the registration process described aboveor may simply participate by being admitted into the production studio.The clues may be provided by way of a display or a verbal announcementby the program host and answers will be provided by way of a well knownaudience response system utilizing hand-held keypad computer terminals.

Thus, the present invention has been described in such full, clear,concise and exact terms as to enable any person skilled in the art towhich it pertains to use the same. It will be understood thatvariations, modifications, equivalents and substitutions for componentsof the specifically described embodiments of the invention may be madeby those skilled in the art without departing from the spirit and scopeof the invention as set forth in the appended claims.

1. (canceled)
 2. The method, according to claim 17, wherein said methodincludes the additional step of providing a possible answer to said clueprovided in step (f).
 3. The method, according to claim 2, wherein saidstep of providing said possible answer includes the step of randomlyselecting, by one of a program host and said network computer, one ofsaid plurality of players and the step of announcing said possibleanswer.
 4. The method, according to claim 17, wherein said methodfurther includes the step of providing three possible answers afterproviding said clue in step (f) and wherein one of said three possibleanswers is a correct answer.
 5. The method, according to claim 4,wherein said answer received in step (g) is any one of said threepossible answers.
 6. The method, according to claim 17, wherein saidmethod further includes the step of providing a preselected timeinterval for receiving said answer in step (g) after providing said cluein step (f).
 7. (canceled)
 8. The method, according to claim 17, whereinsaid trivia games includes a predetermined plurality of game levels. 9.The method, according to claim 8, wherein each subsequent game level ischaracterized by progressively increasing a difficulty of said clueprovided in step (f).
 10. The method, according to claim 17, whereinsaid clue provided in step (f) is selected from a category being one ofhistory, science, geography, events, current events, art, literature,music, entertainment, sports, health, people and various combinationsthereof.
 11. The method, according to claim 17, wherein said pluralityof players participating in said trivia game are located in a productionstudio.
 12. (canceled)
 13. (canceled)
 14. The method, according to claim17, wherein said each player is located in a distinct remote locationfrom one another, wherein said clue is provided in step (f) by at leastone of a radio, phone, TV and Internet owned by said each player, andwherein said answer received in step (g) is by way of at least one ofsaid phone, said mobile communication device and said Internet owned bysaid each player.
 15. (canceled)
 16. The method, according to claim 17,wherein said method further includes the step of promoting at least onesponsor of said trivia game.
 17. A method of playing a trivia game, saidmethod comprising the steps of: (a) announcing, by at least one ofradio, phone, TV and Internet, each of a registration period and apredetermined telephone number to members of general public; (b)dialing, by said members of said general public by way of said at leastone of a phone, computer, mobile communication device and Internet, saidpredetermined telephone number announced in step (a); (c) registering aplurality of players from said members of said general public, dialingsaid predetermined telephone number to participate in said trivia game;(d) establishing a connection between each of said plurality of playersregistered in step (c) and a network computer; (e) saving each distincttelephone number identifying said each of said plurality of playersregistered in step (c) to a database; (f) providing a clue to saidplurality of players; (g) receiving, at said network computer by way ofsaid connection, a numeric value representing an answer from said eachplayer participating in said trivia game; (h) awarding, at said networkcomputer, a score to each answer; (j) saving said score awarded in step(h) to said database; and (i) repeating steps (f) through (j) until saidtrivia games ends.
 18. (canceled)
 19. The method, according to claim 24wherein said method further includes the step of declaring at least onewinner who has a highest score when said trivia game ends.
 20. A methodof solving a crossword puzzle, said method comprising the steps of: (a)registering a plurality of players to participate in solving saidcrossword puzzle; (b) providing a crossword puzzle answer grid having aplurality of interconnected cells arranged in a row and a column manner,wherein certain cells in a first portion of said plurality of cells areblackened, wherein certain cells in a second portion of saidpredetermined plurality of cell are designated to contain one specificletter of an alphabet, and wherein selected cells in said second portionare distinctly and sequentially numbered for aiding in solving saidcrossword puzzle; (c) randomly selecting one player from said pluralityof players participating in solving said crossword puzzle; (d) providinga clue in combination with a numbered cell and one of a row and a columnorientation of said clue to said one player randomly selected in step(c); (e) receiving an answer from said one player randomly selected instep (c); (f) soliciting remaining participating players to agree ordisagree with said answer received from said one player in step (e); (g)receiving an answer from said remaining players participating in solvingsaid crossword puzzle; (h) continuing solving said crossword puzzle byway of one of awarding a score to said answer received in step (g) andeliminating players associated with an incorrect answer received in step(g); and (i) repeating steps (c) through (h) until one of said crosswordpuzzle is solved, a predetermined time limit has expired and only oneplayer remains prior to one of said crossword puzzle being solved andsaid predetermined time limit being expired.
 21. The method, accordingto claim 17, wherein said step of registering said plurality of playersincludes the step of announcing a preselected period of time.
 22. Themethod, according to claim 17, wherein said step of registering saidplurality of players includes the step of announcing a predeterminedmaximum number of players allowed to register.
 23. The method, accordingto claim 17, wherein said step of registering said plurality of playersincludes the step of periodically announcing at least one of a remainingtime and remaining number of players to be registered
 24. The method,according to claim 17, wherein said method includes the step ofaccumulating scores awarded to said each player.
 25. The method,according to claim 17, wherein step (i) includes the step of completingall game levels or the step of exceeding allotted game time.